This is a mini tutorial on how to lower your map texture quality lower than the original options let you, whilst keeping your character from looking like a chiseled block.
You start by opening;
Start->MyComputer->Local Disk-> Program files -> MercyGunz BETA.
You then go to the XML file named config and open it with your note pad.
You go to the video edits and simply replace it with this;
<VIDEO>
<WIDTH>640</WIDTH>
<HEIGHT>480</HEIGHT>
<COLORBITS>8</COLORBITS>
<GAMMA>255</GAMMA>
<FULLSCREEN>TRUE</FULLSCREEN>
<REFLECTION>false</REFLECTION>
<LIGHTMAP>false</LIGHTMAP>
<DYNAMICLIGHT>false</DYNAMICLIGHT>
<SHADER>false</SHADER>
<CHARACTORTEXTURELEVEL>2</CHARACTORTEXTURELEVEL>
<MAPTEXTURELEVEL>8</MAPTEXTURELEVEL>
<EFFECTLEVEL>0</EFFECTLEVEL>
<TEXTUREFORMAT>8</TEXTUREFORMAT>
<NHARDWARETNL>false</NHARDWARETNL>
</VIDEO>
P.S: In order for your video edits to stay this way, I suggest you don't go to options and press ok at all. It will reconfigure your edits back to normal.